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Mobile, Graphics, and Gaming blog

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  • Arm Mobile Studio 2023.4 now available

    Julie Gaskin
    Julie Gaskin
    It’s been another busy summer in our profiling tools team, culminating in the release of Arm Mobile Studio 2023.4 at the start of October.
    • November 3, 2023
  • More speed with Arm Mobile Studio 2023.1

    Julie Gaskin
    Julie Gaskin
    What's new in Arm Mobile Studio? Here's a round-up of the latest improvements we've made to our free profiling tools for Android.
    • May 12, 2023
  • Yet more ASTC compression

    Peter Harris
    Peter Harris
    This blog explains the performance and quality benefits that developers can expect if they switch to the latest astcenc 4.4 compressor release.
    • April 24, 2023
  • Arm Immortalis-G715 Developer Overview

    Peter Harris
    Peter Harris
    The new Arm®︎ Immortalis™︎ -G715 GPU is now available in consumer devices. This blog explores what is new, and how developers can get the best performance out of it.
    • March 20, 2023
  • Success in mobile games with ray tracing

    arm-phodges
    arm-phodges
    Blog provides details on how to use ray tracing techniques successfully across all mobile games on Arm-powered smartphones.
    • March 6, 2023
  • Arm at Vulkanised 2023

    Peter Harris
    Peter Harris
    A summary of the Arm talks at Khronos' Vulkanised 2023 event.
    • March 1, 2023
  • Using RenderDoc to Find Shader Issues in OpenGL ES

    xiang chen
    xiang chen
    In this blog post, read about how to use RenderDoc to find Shader issues in OpenGL ES.
    • March 1, 2023
  • Automated performance monitoring and more with Arm Mobile Studio 2022.4

    Julie Gaskin
    Julie Gaskin
    Here are some of the highlights from the latest release of Arm Mobile Studio, to support easier performance analysis for game developers.
    • January 30, 2023
  • Performance analysis with Arm Mobile Studio

    Julie Gaskin
    Julie Gaskin
    In part 3 of Arm’s Mali GPU training series, learn how to analyze the performance of a mobile game with Arm Mobile Studio, our free-to-use performance analysis tool suite.
    • December 5, 2022
  • Best practice principles for mobile game development

    Julie Gaskin
    Julie Gaskin
    Part 2 of Arm's free Mali GPU training for mobile graphics developers. Here, we present the latest best practice recommendations to get the best from devices with Mali GPUs.
    • November 26, 2022
  • Best practices to resolve typical multi-context rendering issues

    Fred.Li
    Fred.Li
    Read the best practices for application that have multi context render operation with Mali CSF based GPUs.
    • November 24, 2022
  • Grow your mobile graphics knowledge with Arm's free training

    Julie Gaskin
    Julie Gaskin
    Part 1 of Arm’s free Mali GPU training helps graphics developers get the best performance on mobile. You will learn the fundamentals of GPU hardware, and best practices for game content.
    • November 10, 2022
  • Multi-agent reinforcement learning scalability on Android devices

    Shafiullah Rahman
    Shafiullah Rahman
    This blog provides detailed information about how to apply multi-agent reinforcement learning across Android devices.
    • September 20, 2022
  • Part 3: Unity ML-Agents on Arm: how we created game AI

    Koki Mitsunami
    Koki Mitsunami
    This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 3 of a three part series.
    • August 12, 2022
  • Part 2: Unity ML-Agents on Arm and how we created game AI

    Koki Mitsunami
    Koki Mitsunami
    This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 2 of a three part series.
    • July 29, 2022
  • Part 1: Unity ML-Agents on Arm and how we created game AI

    Koki Mitsunami
    Koki Mitsunami
    This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 1 of a three part series.
    • July 8, 2022
  • Style transfer for graphics post-processing on mobile

    Pavel Rudko
    Pavel Rudko
    This blog explains how developers can implement style transfer for graphics post-processing on mobile, in particular neural style transfer.
    • March 24, 2022
  • Analyzing ray traced content with Arm Mobile Studio

    Geraint North
    Geraint North
    This blog describes how Arm Mobile Studio can analyze ray traced content, with this being showcased via OPPO Find X5 pro smartphones at GDC 2022.
    • March 15, 2022
  • Using Adaptive Performance for the “Amazing Adventures of Dr. Arm”

    Joe Rozek
    Joe Rozek
    This blog explores Unity's Adaptive Performance and how it was applied to an internal Arm gaming title that will be showcased at GDC 2022.
    • March 14, 2022
  • Mali-G710: a developer overview

    Peter Harris
    Peter Harris
    Learn how to use the improvements found in Mali-G710 to get the best performance from your mobile graphics rendering.
    • March 9, 2022
  • Arm Best Practice warnings in the Vulkan SDK

    Sam Walls
    Sam Walls
    This blog provides detailed information about Khronos' validation layer and how it can help to detect potential performance issues for Arm Mali GPUs.
    • November 29, 2021
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